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March 13 2012
March 10 2012
Humanized > Weblog: Interface Math
Tool One: GOMS -- Tool Two: Fitt’s Law -- Tool Three: Information Theory (Aza Raskin, 2006-05-12)February 20 2012
February 07 2012
What we talk about when we talk about sketching
Adaptive Path, Dane Petersen, 2012-02-06October 20 2011
UX Bootcamp
UX Bootcamp is organised by Leisa Reichelt. "UX Bootcamps aim to allow people who do User Experience (UX) to learn something difficult in a fast paced, self directed and intensive environment."September 07 2011
Framing the Practice of Information Architecture
Nathaniel Davis, 2011-09-07 (UXmatters)August 30 2011
50 Free and Handy Web UI, Mobile UI and Wireframe Kits
InspireMonkey, August 23rd 2011June 24 2011
Product Review: Prototyping with Axure
Peter Hornsby, UXmatters, 2011-06-44June 23 2011
Pidoco Mobile: Create and Test iOS Prototypes | wireframes & usability
Pidoco Mobile consists of two parts: the web application for creating the iOS prototypes (as you know pidoco already, but with new stencils) and the iOS app to simulate the prototypes on your device.May 06 2011
Paper Prototyping with Paper iPhone ("vertical tube" version for mobile web)
This step-by-step tutorial will teach you how to test paper prototypes (wireframes) of mobile websites with an Iphone made of paper. -- Metasite Business Solutions, 2011-01-18April 27 2011
Ultimate Guide to Website Wireframing
Cameron Chapman, Six Revisions 2010-11The Benefits of Wireframing a Design
Brad Shorr, Six Revisions, 2011-02March 06 2011
December 14 2010
Make Your Mental Model Diagram in OmniOutliner
Several people have told me that they suspect OmniOutliner would be a great tool to comb, group, and create the mental model diagram. Well, their suspicions are correct! -- Indi Young on November 11, 2009 (Rosenfeld Media - Mental Models)December 06 2010
7 myths about paper prototyping
Paper prototyping is probably the best tool we have to design great user experiences. It allows you to involve users early in the design process, shows you how people will use your system before you've written any code, and supports iterative design. So why are some design teams still resistant to using it? Here are 7 objections I've heard to paper prototyping and why each one is mistaken. -- Myth 1: “I can't draw well enough to create a paper prototype.” -- Myth 2: “Wireframes are the same as paper prototypes.” -- Myth 3: “I can do it just as well with Visio.” -- Myth 4: “Whiteboarding is just as effective.” -- Myth 5: “Users behave differently with a paper prototype than with a real system.” -- Myth 6: “It looks unprofessional.” -- Myth 7: “I can't prototype interactivity.” -- David Travis, December 6, 2010Paper prototyping helper kit
When you're creating a paper prototype, it saves time to have controls and buttons that you can cut out and re-use, without needing to draw your own. Here's a set that you can download and use for free. -- David Travis, Dec 6, 2010. -- The helper kit is in PDF format, optimised for printing. For best results, print on 6” x 4” card, use repositionable glue and don't run with scissors. --December 04 2010
Facilitating Collaborative Design Workshops - a step by step guide for rapidly creating a shared vision for execution
So how do you do great design in a rapid, multidisciplinary and inclusive way? How do you set up new projects for success in a fast moving, agile environment? How do you ensure shared understanding and ownership of new initiatives in just a few days? -- Jason Furnell (the architecture of everything) 2010-12-01November 22 2010
Wireframes are dead, long live rapid prototyping
UX for the masses, 2010-11-18November 05 2010
How To Prototype And Influence People « Aza on Design
Idea - Write up - Mockups - Prototype - Video (2010-11-05)
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